Nov 08, 2005, 08:27 PM // 20:27
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#1
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Academy Page
Join Date: Apr 2005
Guild: agony
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This build does NOT work
Ranger with a sword and shield spamming apply posion and energy skills with no armor penetration.
DISCUSS!
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Nov 08, 2005, 08:31 PM // 20:31
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#2
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Not only is this not really riverside appropriate, this has been done to death, except I think it got purged while the forums were being cleaned. Moved to Gladiator's Anyway.
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Nov 08, 2005, 08:44 PM // 20:44
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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its just a nolvelty build. like the n/w and me/w
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Nov 08, 2005, 11:01 PM // 23:01
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#5
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Krytan Explorer
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Quote:
Originally Posted by Brother Foon Sped
Skull Crack Assasin
Exper, sword, tact, wilderness.
Apply poison
hamstring,
sever artery
skull crack (e)
flurry
bonneties
healing sig
troll unguent
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I would replace bonnati defense with savage slash which interrupts spell and gives extra damage. Also no need for wilderness as apply poison gives 24 sec even with 0 pt. No need for Troll Unguent when you have healing sig. Add rez signet instead.
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Nov 08, 2005, 11:12 PM // 23:12
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Lionheart Braves [LHB]
Profession: W/
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Quote:
Originally Posted by Hell Marauder
I would replace bonnati defense with savage slash which interrupts spell and gives extra damage. Also no need for wilderness as apply poison gives 24 sec even with 0 pt. No need for Troll Unguent when you have healing sig. Add rez signet instead.
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savage slash interupts ANY action, but if it interrupts a spell, it does extra damage, not as good as distracting blow though, which interrupts the target and adjacent foes actions, for same E cost
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Nov 08, 2005, 11:14 PM // 23:14
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#7
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Academy Page
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Good points.
I do need a res sig. But if you take out Bonnetties AND troll unguent, this character will not be able to last long enough to deliver the skull crack. Healing sig is not going to cut it as a sole healing source. I never count on a monk.
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Nov 08, 2005, 11:32 PM // 23:32
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#8
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Michael you're back! Zomgz!
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Nov 08, 2005, 11:32 PM // 23:32
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#9
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Banned
Join Date: Apr 2005
Location: In my head
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This topic REALLY has been done to death and my response now is WHO THE HELL CARES? It's like the whole War/Mo issue too. If people using these builds aren't on your GVG or Tombs team, then why should you care what combo people are using?
It's not a discussion when all you do is say "This doesnt work" It's pointless.
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Nov 09, 2005, 11:13 PM // 23:13
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#10
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Chavez, you know this build pwns!
Whats up man?
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Nov 09, 2005, 11:29 PM // 23:29
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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Quote:
Originally Posted by c h a v e z
Ranger with a sword and shield spamming apply posion and energy skills with no armor penetration.
DISCUSS!
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You've not left much to discuss
R/W's can't:
-Raise their Weapon Mastery above 12
-Invest any points in Strength for AP
Your making a weak Warrior clone that doesn't hit as hard in melee as a Warrior....err...WHY ??
Also means you don't get Sprint...
The higher armour vs elemental damage is about the only benefit I can think of. Not that you'll make any use from it -- you'll simply be ignored
If you like to play deliberately flawed characters in other RPG-like games -- then R/W is the combo for you !!!
Last edited by Man With No Name; Nov 09, 2005 at 11:38 PM // 23:38..
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Nov 10, 2005, 12:14 AM // 00:14
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#12
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Man With No Name
Also means you don't get Sprint...
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You get sprint, but it's virtually useless without the strength. That said, you do get storm chaser, escape, and dodge, all of which bump your speed up by 25 - 33% and two of which (escape and dodge) are useless to a W/R due to the lack of expertise.
A R/W isn't going to out dmg a W primary with a sword, however they do get the elemental dmg defense boost and the ability to turn all dmg into elemental dmg, along with the poison prep.
I don't think the combo is useless, but you do need to play it right and not simply spam sword attacks for crap dmg.
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Nov 10, 2005, 12:35 AM // 00:35
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by Man With No Name
R/W's can't:
-Raise their Weapon Mastery above 12
-Invest any points in Strength for AP
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thats why all those r/w's were tigers fury maniacs.
to tell you the truth, i didnt see a single a warrior keep up a constant IAS before then in comp arenas
Last edited by carnivore; Nov 10, 2005 at 02:33 AM // 02:33..
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Nov 10, 2005, 12:47 AM // 00:47
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#14
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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I'd like to point out that Troll Unguent has to be the single best self-healing spell in the game.
Healing Breeze is decent, but costs ten.
Healing Touch is amazing, but doesn't counter degen.
If you're going to take out one of the heals, take out Healing Signet and put the tactics points into something else.
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Nov 10, 2005, 01:36 AM // 01:36
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#15
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Krytan Explorer
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Not having strength isn't that big a deal. Fast attack with TF and pet attacks more than make up for the difference. Try a R/W hammer build with pets.
12 Hammer
12 Beastmastery (10+2)
10 Expertise
4 Wilderness
Irresistable Blow
Mighty Blow (adrenaline)
Tiger's Fury
Ferocious Strike (E)
Brutal Strike
Comfort Animal
Charm Animal
Rez signet (for pvp) or Troll Unguent (for pve)
I play a high strength hammer warrior myself, but this R/W hammer/pet build outdamage my warrior by at least 20%. It doesn't do knockdown, but focuses purely on damage with TF on all the time. For a R/W sword build focuses only on damage, just replace the first two hammer attacks with two high damage sword attacks (like Galrath slash and Pure Strike) and you'll be in good shape.
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Nov 10, 2005, 01:55 AM // 01:55
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#16
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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The usual reason people make R/W's for melee characters is usually becuase rangers have more 75% chance to block/evade stances in conjunction with SQ or Oath Shot (which is a bit annoying to have to switch to bow to use it though). They are generally less powerful on offensive, but they make pretty good tanks, because their armor has better Elemental resistance than Warriors, and the 75% stances and Throw Dirt are good vs. Warriors.
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Nov 10, 2005, 03:11 AM // 03:11
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#17
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Krytan Explorer
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My personal R/W fav is a hammer ranger using a pet with disrupting lunge for crazy amounts of interrupting.
It's fun to be ranger if you include enough mana skills to make expertise worthwhile.
Sprint still lasts 8 seconds at 0 strength, so people who really care can use it. Other people use, oh, hamstring/axe rake, pin down, dodge, storm chaser, crippling shot or escape.
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Nov 10, 2005, 09:37 AM // 09:37
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#18
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Hammer R/W's used to be fairly popular, but maybe that's because you needed Expertise in a heavy e-denial environment. Were/are they any good?
They had something like
Irrestible
Devastating
Crushing
Hammer Bash
Tiger's Fury
For Great Justice
Quote:
Originally Posted by nightrunner
The usual reason people make R/W's for melee characters is usually becuase rangers have more 75% chance to block/evade stances in conjunction with SQ or Oath Shot (which is a bit annoying to have to switch to bow to use it though). They are generally less powerful on offensive, but they make pretty good tanks, because their armor has better Elemental resistance than Warriors, and the 75% stances and Throw Dirt are good vs. Warriors.
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There is no tanking in PvP.
Quote:
I'd like to point out that Troll Unguent has to be the single best self-healing spell in the game.
Healing Breeze is decent, but costs ten.
Healing Touch is amazing, but doesn't counter degen.
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All healing counters degen.
Last edited by Vindexus; Nov 10, 2005 at 09:40 AM // 09:40..
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Nov 10, 2005, 03:47 PM // 15:47
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#19
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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R/W conditionary based idea has one efficiently EVIL counter backing up against it.
Plague Touch
It's cheap, spammable, quick to cast, can't be affected by dazed [cause it's not a spell], and turns the R/W into a crippled bleeding poisoned dazed target...
I've seen some particularly dangerous Mo/N using condtion control as a means to manage their energy and harm their foes simulaneously.
Quite cool.
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Nov 10, 2005, 09:29 PM // 21:29
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#20
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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[QUOTE=dargon]
A R/W isn't going to out dmg a W primary with a sword, however they do get the elemental dmg defense boost and the ability to turn all dmg into elemental dmg [QUOTE]
That is a very good point. that's over 100 armor rating that way, correct? That would make them better tankers than the warriors, albiet less dps.
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