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Old Nov 08, 2005, 08:27 PM // 20:27   #1
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Default This build does NOT work

Ranger with a sword and shield spamming apply posion and energy skills with no armor penetration.

DISCUSS!
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Old Nov 08, 2005, 08:31 PM // 20:31   #2
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Not only is this not really riverside appropriate, this has been done to death, except I think it got purged while the forums were being cleaned. Moved to Gladiator's Anyway.
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Old Nov 08, 2005, 08:44 PM // 20:44   #3
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its just a nolvelty build. like the n/w and me/w
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Old Nov 08, 2005, 08:55 PM // 20:55   #4
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Skull Crack Assasin

Exper, sword, tact, wilderness.

Apply poison
hamstring,
sever artery
skull crack (e)
flurry
bonneties
healing sig
troll unguent

Meant to take out soft targets in CA or TA. Go after monk or other caster. Use flurry to build up adenaline for skull crack. Make them poisoned and bleeding and then crippled.

Everytime you swing you hit them with poison which is great for covering your other conditions as they will only remove the poison.

When skull crack is charged watch their casting bar and then strike. Shoulld you make them dazed, use flurry to keep up the inturrupts. If they try mend ailment they will prob be interupted or remove poison instead of dazed. Since they are crippled they can't run away. -7 degen + a decent pounding from the sword + being unable to run or cast means a dead monk.

If you're being harassed by a warrior just gimp him with hamstring and get away. It's also fun to do that to warriorrs that are chasing your team mates.

Real fun to play. But a little tricky. Always make sure you use bonettii's after troll unguent. I found this to be the only build that makes skull crack worth a damn as an elite.

This build is about degen and inturrupting. Not raw damage with it's sword.

This build does "work"
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Old Nov 08, 2005, 11:01 PM // 23:01   #5
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Quote:
Originally Posted by Brother Foon Sped
Skull Crack Assasin

Exper, sword, tact, wilderness.

Apply poison
hamstring,
sever artery
skull crack (e)
flurry
bonneties
healing sig
troll unguent
I would replace bonnati defense with savage slash which interrupts spell and gives extra damage. Also no need for wilderness as apply poison gives 24 sec even with 0 pt. No need for Troll Unguent when you have healing sig. Add rez signet instead.
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Old Nov 08, 2005, 11:12 PM // 23:12   #6
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Quote:
Originally Posted by Hell Marauder
I would replace bonnati defense with savage slash which interrupts spell and gives extra damage. Also no need for wilderness as apply poison gives 24 sec even with 0 pt. No need for Troll Unguent when you have healing sig. Add rez signet instead.
savage slash interupts ANY action, but if it interrupts a spell, it does extra damage, not as good as distracting blow though, which interrupts the target and adjacent foes actions, for same E cost
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Old Nov 08, 2005, 11:14 PM // 23:14   #7
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Good points.

I do need a res sig. But if you take out Bonnetties AND troll unguent, this character will not be able to last long enough to deliver the skull crack. Healing sig is not going to cut it as a sole healing source. I never count on a monk.
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Old Nov 08, 2005, 11:32 PM // 23:32   #8
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Michael you're back! Zomgz!
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Old Nov 08, 2005, 11:32 PM // 23:32   #9
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This topic REALLY has been done to death and my response now is WHO THE HELL CARES? It's like the whole War/Mo issue too. If people using these builds aren't on your GVG or Tombs team, then why should you care what combo people are using?

It's not a discussion when all you do is say "This doesnt work" It's pointless.
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Old Nov 09, 2005, 11:13 PM // 23:13   #10
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Chavez, you know this build pwns!

Whats up man?
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Old Nov 09, 2005, 11:29 PM // 23:29   #11
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Quote:
Originally Posted by c h a v e z
Ranger with a sword and shield spamming apply posion and energy skills with no armor penetration.

DISCUSS!
You've not left much to discuss

R/W's can't:
-Raise their Weapon Mastery above 12
-Invest any points in Strength for AP

Your making a weak Warrior clone that doesn't hit as hard in melee as a Warrior....err...WHY ??

Also means you don't get Sprint...


The higher armour vs elemental damage is about the only benefit I can think of. Not that you'll make any use from it -- you'll simply be ignored


If you like to play deliberately flawed characters in other RPG-like games -- then R/W is the combo for you !!!

Last edited by Man With No Name; Nov 09, 2005 at 11:38 PM // 23:38..
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Old Nov 10, 2005, 12:14 AM // 00:14   #12
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Quote:
Originally Posted by Man With No Name

Also means you don't get Sprint...
You get sprint, but it's virtually useless without the strength. That said, you do get storm chaser, escape, and dodge, all of which bump your speed up by 25 - 33% and two of which (escape and dodge) are useless to a W/R due to the lack of expertise.

A R/W isn't going to out dmg a W primary with a sword, however they do get the elemental dmg defense boost and the ability to turn all dmg into elemental dmg, along with the poison prep.

I don't think the combo is useless, but you do need to play it right and not simply spam sword attacks for crap dmg.
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Old Nov 10, 2005, 12:35 AM // 00:35   #13
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Quote:
Originally Posted by Man With No Name
R/W's can't:
-Raise their Weapon Mastery above 12
-Invest any points in Strength for AP

thats why all those r/w's were tigers fury maniacs.

to tell you the truth, i didnt see a single a warrior keep up a constant IAS before then in comp arenas

Last edited by carnivore; Nov 10, 2005 at 02:33 AM // 02:33..
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Old Nov 10, 2005, 12:47 AM // 00:47   #14
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I'd like to point out that Troll Unguent has to be the single best self-healing spell in the game.
Healing Breeze is decent, but costs ten.
Healing Touch is amazing, but doesn't counter degen.
If you're going to take out one of the heals, take out Healing Signet and put the tactics points into something else.
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Old Nov 10, 2005, 01:36 AM // 01:36   #15
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Not having strength isn't that big a deal. Fast attack with TF and pet attacks more than make up for the difference. Try a R/W hammer build with pets.

12 Hammer
12 Beastmastery (10+2)
10 Expertise
4 Wilderness

Irresistable Blow
Mighty Blow (adrenaline)
Tiger's Fury
Ferocious Strike (E)
Brutal Strike
Comfort Animal
Charm Animal
Rez signet (for pvp) or Troll Unguent (for pve)

I play a high strength hammer warrior myself, but this R/W hammer/pet build outdamage my warrior by at least 20%. It doesn't do knockdown, but focuses purely on damage with TF on all the time. For a R/W sword build focuses only on damage, just replace the first two hammer attacks with two high damage sword attacks (like Galrath slash and Pure Strike) and you'll be in good shape.
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Old Nov 10, 2005, 01:55 AM // 01:55   #16
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The usual reason people make R/W's for melee characters is usually becuase rangers have more 75% chance to block/evade stances in conjunction with SQ or Oath Shot (which is a bit annoying to have to switch to bow to use it though). They are generally less powerful on offensive, but they make pretty good tanks, because their armor has better Elemental resistance than Warriors, and the 75% stances and Throw Dirt are good vs. Warriors.
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Old Nov 10, 2005, 03:11 AM // 03:11   #17
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My personal R/W fav is a hammer ranger using a pet with disrupting lunge for crazy amounts of interrupting.

It's fun to be ranger if you include enough mana skills to make expertise worthwhile.

Sprint still lasts 8 seconds at 0 strength, so people who really care can use it. Other people use, oh, hamstring/axe rake, pin down, dodge, storm chaser, crippling shot or escape.
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Old Nov 10, 2005, 09:37 AM // 09:37   #18
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Hammer R/W's used to be fairly popular, but maybe that's because you needed Expertise in a heavy e-denial environment. Were/are they any good?

They had something like

Irrestible
Devastating
Crushing
Hammer Bash
Tiger's Fury
For Great Justice

Quote:
Originally Posted by nightrunner
The usual reason people make R/W's for melee characters is usually becuase rangers have more 75% chance to block/evade stances in conjunction with SQ or Oath Shot (which is a bit annoying to have to switch to bow to use it though). They are generally less powerful on offensive, but they make pretty good tanks, because their armor has better Elemental resistance than Warriors, and the 75% stances and Throw Dirt are good vs. Warriors.
There is no tanking in PvP.

Quote:
I'd like to point out that Troll Unguent has to be the single best self-healing spell in the game.
Healing Breeze is decent, but costs ten.
Healing Touch is amazing, but doesn't counter degen.
All healing counters degen.

Last edited by Vindexus; Nov 10, 2005 at 09:40 AM // 09:40..
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Old Nov 10, 2005, 03:47 PM // 15:47   #19
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R/W conditionary based idea has one efficiently EVIL counter backing up against it.

Plague Touch

It's cheap, spammable, quick to cast, can't be affected by dazed [cause it's not a spell], and turns the R/W into a crippled bleeding poisoned dazed target...

I've seen some particularly dangerous Mo/N using condtion control as a means to manage their energy and harm their foes simulaneously.

Quite cool.
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Old Nov 10, 2005, 09:29 PM // 21:29   #20
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[QUOTE=dargon]
A R/W isn't going to out dmg a W primary with a sword, however they do get the elemental dmg defense boost and the ability to turn all dmg into elemental dmg [QUOTE]

That is a very good point. that's over 100 armor rating that way, correct? That would make them better tankers than the warriors, albiet less dps.
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